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Robot characters, owned by FitzRandolph, appear as well. The story features a number of monster characters, such as the Poet of Pain, a large creature who injures himself to gather material for new poems Big Albert, a muscular humanoid implanted with the brain of a Nobel Prize winner Professor Fly, a mutant blend of human and fly Krom-Ha, an undead queen from Egypt and the Immaterial Man. He breaks down the player's goals in each leg of the plot, and provides puzzle hints on the lowest difficulty setting. The game's story is told by a narrator whose appearance Europa Press compared to that of actor Sean Connery. Liz and Dan share a mutually-hostile, frenemy relationship marked by arguments, insults and traces of romantic attraction. Liz is young, wealthy and eager to prove herself as a journalist, but, according to Marca Player, she suffers from "every psychic pathology you can imagine, from Asperger syndrome to multiple personalities." Gameblog declared her "borderline schizo". Dan, described by Destructoid as "arrogant and self-destructive", is a veteran sportswriter recently demoted to the society pages. The two player characters are reporters Liz Allaire and Dan Murray of the fictional newspaper The Quill. FitzRandolph, dominates this monster-movie industry. MKO Pictures, run by the monster businessman William A. The Next Big Thing takes place in Hollywood during an alternate-history 1940s, in which real monsters act in monster movies. The Next Big Thing features three difficulty modes: the lowest offers a hint system and allows the player to highlight all interactive hotspots on the screen the middle difficulty omits the hint system and the highest omits both.
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Most puzzles require the player to use or combine items, although minigames and conversation-based puzzles appear as well. The player advances the plot by exploring the game world, speaking with non-player characters via dialogue trees, collecting items and solving puzzles. Progression through the game is linear the story is segmented into discrete scenes, each of which begins with a list of the player's goals at that moment. The Next Big Thing is a graphic adventure game set in a 2D environment and controlled with a point-and-click interface. The Next Big Thing 's later port for iOS saw more commercial success, but earned moderate reviews.Ĭontrolling Liz, the player mouses over a hotspot. The game's performance hurt Pendulo's business relationships and forced the team to rethink its style Pendulo moved away from comedy to create Yesterday, its first fully dramatic title. However, it was a commercial bomb upon its initial release for computers. The Next Big Thing received generally favorable reviews, according to Metacritic. The game was produced in roughly 18 months by a team of 12 to 15 people. Pendulo reworked the puzzles, game structure, plot and characters, dedicating significant time to the creation of protagonist Liz Allaire. The company planned the project as a remake, but decided that the original game's design flaws-and what the developers retrospectively called its " male chauvinist" outlook-necessitated an overhaul. Pendulo began developing The Next Big Thing in the late 2000s, after years of fan requests in Southern Europe for a sequel to Hollywood Monsters. Assuming control of Dan and Liz, the player navigates the game world, converses with non-player characters and solves puzzles. The game follows reporters Dan Murray and Liz Allaire as they uncover a conspiracy within the film industry. The spiritual successor to Pendulo's Hollywood Monsters (1997), it takes place in an alternate-history, 1940s Hollywood where real monsters portray themselves in monster movies.
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The Next Big Thing is a 2011 comedy graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive.
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